Alright, I got it now. I removed the mouse actions since they are not really necessary. The point is to redimension it to any new dimension by setting W and H variables. For that, after finding the correct x and y relative to the top left corner of the shape meter the only thing left to do is add: ([#W]/320),([#H]/180) to each scale. 320 is the original width and 180 the original height. Now the shapes will follow the dimensions set on W and H.
For those using illustrator (or any other software) to create svgs and convert them into shapes using the vector converter, you can find the correct x and y relative to the top left corner, simply select each shape on the software and making sure top left corner anchor is selected, use the x and y that the software gives you on each shape:
I only used 2 decimals for the real skin I'm working on and it works fine.
Thanks again Yin. Image may be NSFW.
Clik here to view.
For those using illustrator (or any other software) to create svgs and convert them into shapes using the vector converter, you can find the correct x and y relative to the top left corner, simply select each shape on the software and making sure top left corner anchor is selected, use the x and y that the software gives you on each shape:
I only used 2 decimals for the real skin I'm working on and it works fine.
Thanks again Yin. Image may be NSFW.
Clik here to view.

Statistics: Posted by RicardoTM — Yesterday, 8:16 pm